- What role you would like to play?
- What instance would you like to run?
- How do you want to run it?
I got the idea when I did the Library in Scarlet Monastery recently in a PUG on my warlock. It was a very different experience from running it in 2006 on my druid. I realize heirlooms and skills have changed the game but I don't find much fun in pulling 3-4 groups at once all the time and just going AoE on the place. There was no room for finesse, just mob slaughter with patrols and runners all over and no control, no need for control. Perhaps you're not like me at all but I think it's more fun when you play and need to pay some attention to details. Regardless that our gear was good I would have liked to go a bit slower even though we obviously could destroy the place like we did. It's just a matter of what style I prefer.
My idea for the "What kind of run do you want" could have possible choices like the following (obviously the phrasing needs some polish):
- I don't care about how it's run, I just want to run it.
- I prefer a slower pace and would like to use some cc.
- I'd like a fast run where we nuke and aoe the place, I'm after the loot & badges.
There could be choices for preferences on the social interaction as well.
- Gear score means everything and I'd like lots of abuse in the run.
- I don't care if people talk or not during the run.
- I don't mind rude people as long as the run is smooth and people play well.
- I'd prefer some friendly banter while running the instance.
- I think it's important to be patient and polite.
7 comments:
/discuss?
Let us consider the ICC healing/damage/health buff. What if something similar could be instituted in the various 5-mans, increasing the health and damage output (and level - thereby changing the attack table mechanics, in BOTH directions) of the mobs, in return for some increased reward?
I wouldn't think it would be that difficult to dial up +10% health/+10% damage/+2 levels on demand for an instance. After all, we have the option of turning off the ICC buff if we wish. The raid instance can function in multiple ways.
Dialing up difficulty on demand? THAT would make 5-mans of ANY level more interesting and engaging.
Addendum: The obvious downside to any additional criteria is longer time required to make matches for groups due to additional variables in the equeation.
...and my spelling sucks (see: equeation).
I like the thought of being able to tweak the instace a bit harder if you like a challenge! Everything doesn't have to be either easy or near impossible.
I see the point of the additional criteria increasing the wait time though that would be a reasonable trade off if you get the kind of group you want. If you want to go now you have the option of 'I don't care what kind of run it is'. I'm thinking that people who care about the quality of the run wouldn't mind waiting a bit and would greatly appreciate that kind of option.
Spelling is fine, thanks for your input and comments! ;)
I think if you care what kind of run you have, you run with guildies. The assumption in a pug is that people want to get in and out as quickly as possible. this is sad, but I think that's just how it goes.
when i feel the urge to have a more challenging run, I will heal as a boomkin or heal half naked or whatever.
The boomkin bit can be fun in pugs, out dpsing the dpsers as the haeler >.<
Yes you could make it harder by reducing your gear or going offspec but I really think that a PUG would work great if you unified it on expectations.
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